The Ghost Is a Witness
The only witness to the murder cannot speak.
Planned format · Still in playtesting
Club Edition: members get an alternate box and foil cast cards with this game.
Join the Club →At the decaying Bellwether Hotel, a victim's spirit sees fragments of the truth but cannot directly identify the killer. A team of investigators must reconstruct the night from unreliable visions.
How the game works — proposed design
One player plays the Ghost and gives constrained symbolic Vision cards. Investigators compare these against Suspect, Motive and Scene evidence; only one accusation is permitted at the end of the case.
Objective
Correctly identify the suspect, motive and scene before the final vision fades.
What makes it different
A bounded multi-part deduction puzzle with a single coherent case answer and a haunting recurring setting.
Planned format
Players: 3–7 (to be validated)
Target playtime: 20–30 minutes (to be validated)
Contents: Ghost, Suspect, Motive, Scene, Vision and Case cards under development.
Development status
This game is still in design. The card script, rules, balance, artwork, packaging, manufacturing and delivery schedule require approval before release. Any future preview imagery must be identified as a concept, not a manufactured product. No preorder is currently being accepted.