Tiny Tyrants
Very small kingdoms. Impossibly large egos.
Planned format · Still in playtesting
Club Edition: members get an alternate box and foil cast cards with this game.
Join the Club →In the land of Minoria, miniature monarchs levy taxes, build monuments and betray their closest allies to hold on to absurdly tiny thrones.
How the game works
Each ruler manages Treasury and Influence, recruits supporters, builds structures and triggers revolts. A ruler who takes too much may gain money but lose the loyalty required to survive.
Objective
Win the most Influence after the final Uprising while keeping the kingdom intact.
What makes it different
Asymmetric monarchs, rebellion risk and a visually distinctive comic-fantasy cast.
Planned format
Players: 2–5
Playtime: 20–30 minutes
Contents: Ruler, Treasury, Ally, Construction and Revolt cards in development.
Development status
Tiny Tyrants is still in development, so rules, art and contents may change before release. Images shown are concept art, not the final product. Pre-orders aren't open yet. Tap "Tell me first" and we'll email you the moment they are.